![]() ![]() The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container. Only one legendary action can be used at a time and only at the end of another creatures turn. If the target is a Tiny object that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The Beholder can take 3 legendary actions, choosing from the options below. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. The target must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.Ĥ- Telekinetic Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn.ģ- Frost Ray. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.Ģ- Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. It is depicted as a floating orb of flesh with a large mouth. ago He's got at least default Beholder stats. The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. Players at level 1-4 aren't supposed to be powerful enough to defeat Xanathar, but I see no reason why a higher-level group couldn't have a shot at actually killing him. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:ġ- Dazing Ray. I think Perkins only said that because Dragon Heist is a Tier 1 adventure and a Beholder is CR 13. Your creature type is considered to be both aberration and humanoid. Beholderborn vary in weight and height in the same way humans do. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Often of a neutral alignment, beholderborn are generally wizards and sorcerers, but some have more extreme tendencies. ![]()
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